+ Responder ao Tópico
Resultados 1 a 4 de 4

Tópico: Tutorial (5) Augment, Tudo sobre o Augment e Lifestones

  1. #1
    . Hohenheim is on a distinguished road Avatar de Hohenheim

    Data de Ingresso
    Jul 2008
    Posts
    47
    Downloads
    0
    Uploads
    0

    Padrão Tutorial (5) Augment, Tudo sobre o Augment e Lifestones

    AUGMENTATION

    Você pode augmentar armar nos Blacksmiths de todas as cidades, exceto cidades iniciais e a vila de Gludin.
    Todas armas entre grades C e S podem receber a modificação, porém no Alpha armas de grade S só podem receber o Augment com personagens em nível 76. Armas C e B requerem além da Lisfestone, Gemstone D, armas A e S rquerem Gemstone C.
    Para cada item a ser augmentado, é necessária a arma, a lifestone do nível do personagem e as gemstones adequadas. No alpha, as lifestones podem ser adquidas nos gatos de troca de letras (Low), de medalhas (Mid) e na Alpha Trader (High e Top). Além disso podem ser dropadas em Mobs e Raid Bosses.

    Ao chegar no Blacksmith e escolher a opção de augment, coloque nessa ordem os itens na box de texto que abre: Arma, Lifestone, Gemstones (essas são vendidas na mineral shop, dentro da própria Blacksmith). Após, clique em Augment.

    Os Blacksmiths também podem retirar o augment, por um preço cobrado durante o processo. Tanto a colocação quanto retirada são seguras e não oferecem perigo de quebra ou falha, nem perda de Enchants nem de SA.



    BÔNUS

    Os bônus dados na augmentation são aleatórios, determinados pelo nível da Lifestone e pela arma. A taxa de sucesso é 100%.



    TIPOS DE BÔNUS

    Os tipos de bônus incluem:
    * Aumento das habilidades básicas (STR, CON, INT, MEN)
    * Aumento dos valores de combate (P. Atk., P. Def., M. Atk., Accuracy, etc.)
    * Skills adicionais (Ativas, passivas e de chance)


    DETALHES

    - A arma augmentada não pode ser trocada, dropada, vendida, enviada por freight ou depositada na Clan Warehouse. Porém, é possível colocar na warehouse pessoal. Depois de removida a augmentation, a arma pode ser trocada normalmente.
    - Armas com SA e enchant podem ser augmentadas e armas augmentadas também podem ser encantadas e receber SA. Ao retirar o augment os SA e enchant permanecem normalmente.
    - Se a lifestone colocada for Mid Grade ou mais alta, a arma receberá um brilho especial.
    - Espadas augmentadas não podem ser usadas para craftar Duals.
    - Armas augmentadas não podem ser usadas pra troca com o Blacksmith of Mammon.


    COR DO TEXTO DO RESULTADO

    Como o resultado da augmentation é aleatório, o texto que aparece na arma varia de cor de acordo com a qualidade da augmentação.

    Amarelo:
    Augment de baixa qualidade, bônus mínimos. Apenas modificação de stats.

    Azul:
    Augment de baixa qualidade, bônus mínimos e possibilidade de skill. Modificação de stats e skill de chance.

    Púrpura:
    Augment de média qualidade, bônus bons, possível brilho. Modificação de stats, skills de chance e skills ativas.

    Vermelha:
    Augment de alta qualidade, bônus bons, brilho. Modificação de stats, skills de chance , skills ativas e passival.



    NÍVEL DA AUGMENTATION
    O nível das skills recebidas também variam de acordo com o level da Lisfestone seguindo a ordem abaixo:
    Lifestone Nível
    46................1
    49................2
    52................3
    55................4
    58................5
    61................6
    64................7
    67................8
    70................9
    76................10
    Ou seja, se o augment feito com uma lifestone de nível 70 resultar na skill Blessed Body, será um Blessed Body Lvl 9.




    MODIFICAÇÃO DE STATS

    Accuracy entre +0.4 e +3.0
    CP Recovery entre +0.1 e +0.8
    Critical entre +4.9 e +32.7
    Dodge entre +0.4 e +3.0
    HP Recover entre +0.1 e +0.8
    M. Atk. entre +2.5 e +28.2
    Maximum CP entre +19.2 e +214.9
    Maximum HP entre +12.7 e +155.9
    Maximum MP entre +6.1 e +115.1
    M. Def. entre +4 e +30.8
    MP Recovery entre +0.1 e +0.4
    P. Atk. entre +2.2 e +24.2
    P. Def. entre +5.1 e +38.2
    CON +1
    INT +1
    MEN +1
    STR +1

  2. #2
    . Hohenheim is on a distinguished road Avatar de Hohenheim

    Data de Ingresso
    Jul 2008
    Posts
    47
    Downloads
    0
    Uploads
    0

    Padrão Re: Tutorial (5) Augment, Tudo sobre o Augment e Lifestones

    Segunda parte:
    SKILLS ATIVAS

    Segue abaixo lista de skills ativas que podem ocorrer no Augment. Não irei traduzir a lista por questão de manter a característica original das skills.


    Active: Absorbs HP.
    Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
    Active: Attacks by throwing a boulder.
    Active: Burns up the enemy's MP.
    Active: Decreases all skill MP consumption rates temporarily.
    Active: Decreases all skill re-use times temporarily.
    Active: Decreases a target's urge to attack.
    Active: Decreases the magic MP consumption rate temporarily.
    Active: Decreases the magic re-use time temporarily.
    Active: Decreases the opponent's PVP P. Atk. temporarily.
    Active: Decreases the skill MP consumption rate temporarily.
    Active: Decreases the skill re-use time temporarily.
    Active: Decreases the song/dance skill MP consumption rate temporarily.
    Active: Decreases the song/dance skill re-use time temporarily.
    Active: Decreases the target's urge to attack.
    Active: Detonates a fireball by compressing the air around the caster.
    Active: Ignites a firecracker.
    Active: Ignites a large firecracker.
    Active: Increases Accuracy temporarily.
    Active: Increases Dodge temporarily.
    Active: Increases M. Atk. temporarily.
    Active: Increases M. Def. temporarily.
    Active: Increases P. Atk. temporarily.
    Active: Increases P. Def. temporarily.
    Active: Increases PVP P. Atk. temporarily.
    Active: Increases resistance to damage from falling temporarily.
    Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
    Active: Increases the chance of a critical attack temporarily.
    Active: Increases the critical attack rate of magic attacks temporarily.
    Active: Increases the effectiveness of HP recovery magic temporarily.
    Active: Increases the maximum CP temporarily.
    Active: Increases the maximum HP temporarily.
    Active: Increases the maximum HP temporarily and restores HP by the increased amount.
    Active: Increases the maximum MP temporarily.
    Active: Increases the power of HP recovery magic temporarily.
    Active: Increases the recharge recover rate of MP.
    Active: Increases the recharge recovery rate of MP.
    Active: Increases the target's urge to attack.
    Active: Inflicts a dark attack.
    Active: Inflicts a dark attack in the shape of a parabola.
    Active: Inflicts a elementally challenged attack.
    Active: Inflicts a elementally challenged attack in the shape of a parabola.
    Active: Inflicts a flaming attack.
    Active: Inflicts a flaming attack in the shape of a parabola.
    Active: Inflicts a gusting attack.
    Active: Inflicts a gusting attack in the shape of a parabola.
    Active: Inflicts an earthen attack attack.
    Active: Inflicts an earthen attack attack in the shape of a parabola.
    Active: Inflicts a sacred attack.
    Active: Inflicts a sacred attack in the shape of a parabola.
    Active: Inflicts a water-type attack.
    Active: Inflicts a water-type attack in the shape of a parabola.
    Active: Inflicts damage by throwing a boulder.
    Active: Instantly restores your HP.
    Active: Launches a dark attack.
    Active: Launches a sacred attack.
    Active: Momentarily becomes invincible.
    Active: Momentarily frightens the target, causing him to flee.
    Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
    Active: Play music for a short duration.
    Active: Puts the opponent's mind at peace and erases the desire to attack.
    Active: Regenerates MP.
    Active: Removes the target.
    Active: Restores CP.
    Active: Restores your own CP.
    Active: Resurrects a corpse.
    Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
    Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
    Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
    Active: Temporarily blocks all of the target's physical/magic skills.
    Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
    Active: Temporarily blocks the target's magic skills.
    Active: Temporarily causes a target to bleed heavily.
    Active: Temporarily decreases a target's Atk. Spd.
    Active: Temporarily decreases a target's speed.
    Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
    Active: Temporarily Increases the distance you can jump without sustaining damage.
    Active: Temporarily Increases your head size.
    Active: Temporarily Increases your lung capacity.
    Active: Temporarily paralyzes a target.
    Active: Temporarily petrifies the target.
    Active: Temporarily poisons the target.
    Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
    Active: Temporarily resist damage from falls.
    Active: Temporarily stuns the target.
    Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

  3. #3
    . Hohenheim is on a distinguished road Avatar de Hohenheim

    Data de Ingresso
    Jul 2008
    Posts
    47
    Downloads
    0
    Uploads
    0

    Padrão Re: Tutorial (5) Augment, Tudo sobre o Augment e Lifestones

    Terceira parte:

    SKILLS DE CHANCE


    Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
    Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
    Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
    Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.
    Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
    Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
    Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
    Chance: Has a chance to paralyze a target that damages you.
    Chance: Has a chance to petrify a target that damages you.
    Chance: Has a chance to poison a target that damages you.
    Chance: Has a chance to sleep a target that damages you.
    Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
    Chance: Has a chance to stun a target that damages you.
    Chance: Increases accuracy with a certain probability when damage is incurred.
    Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
    Chance: Increases critical attack rate with a certain probability when damage is incurred.
    Chance: Increases evasion with a certain probability when damage is incurred.
    Chance: Increases M. Atk. with a certain probability when damage is incurred.
    Chance: Increases maximum CP with a certain probability when damage is incurred.
    Chance: Increases maximum HP with a certain probability when damage is incurred.
    Chance: Increases maximum MP with a certain probability when damage is incurred.
    Chance: Increases M. Def. with a certain probability when damage is incurred.
    Chance: Increases P. Atk. with a certain probability when damage is incurred.
    Chance: Increases P. Def. with a certain probability when damage is incurred.
    Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.
    Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
    Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
    Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
    Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
    Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
    Chance: Momentarily blocks the target's magic skill during a critical attack.
    Chance: Momentarily blocks the target's magic skill during a magic attack.
    Chance: Momentarily blocks the target's magic skill during a physical attack.
    Chance: Momentarily burns up the target's MP during a critical attack.
    Chance: Momentarily burns up the target's MP during a magic attack.
    Chance: Momentarily burns up the target's MP during a physical attack.
    Chance: Momentarily causes the target to bleed during a critical attack.
    Chance: Momentarily causes the target to bleed during a magic attack.
    Chance: Momentarily causes the target to bleed during a physical attack.
    Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
    Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
    Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
    Chance: Momentarily decreases a target's speed during a critical attack.
    Chance: Momentarily decreases a target's speed during a physical attack.
    Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
    Chance: Momentarily frightens the target, causing him to flee during a magic attack.
    Chance: Momentarily frightens the target, causing him to flee during a physical attack.
    Chance: Momentarily frightens the target during a critical attack.
    Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
    Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
    Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
    Chance: Momentarily paralyzes the target during a critical attack.
    Chance: Momentarily paralyzes the target during a magic attack.
    Chance: Momentarily paralyzes the target during a physical attack.
    Chance: Momentarily petrifies the target during a critical attack.
    Chance: Momentarily petrifies the target during a magic attack.
    Chance: Momentarily petrifies the target during a physical attack.
    Chance: Momentarily poisons the target during a critical attack.
    Chance: Momentarily poisons the target during a magic attack.
    Chance: Momentarily poisons the target during a physical attack.
    Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
    Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
    Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
    Chance: Momentarily stuns the target during a critical attack.
    Chance: Momentarily stuns the target during a magic attack.
    Chance: Momentarily stuns the target during a physical attack.
    Chance: Regenerates CP with a certain probability when damage is incurred.
    Chance: Regenerates MP with a certain probability when damage is incurred.
    Chance: Temporarily decreases a target's speed during a critical attack.
    Chance: Temporarily decreases a target's speed during a physical attack.
    Chance: Temporarily decreases a target's urge to attack during a critical attack.
    Chance: Temporarily decreases a target's urge to attack during a physical attack.
    Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
    Chance: Temporarily increases the target's urge to attack during a critical attack.
    Chance: Temporarily increases the target's urge to attack during a physical attack.
    Chance: Temporarily provokes a target to attack during a critical attack.
    Chance: Temporarily provokes a target to attack during a physical attack.
    Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

  4. #4
    . Hohenheim is on a distinguished road Avatar de Hohenheim

    Data de Ingresso
    Jul 2008
    Posts
    47
    Downloads
    0
    Uploads
    0

    Padrão Re: Tutorial (5) Augment, Tudo sobre o Augment e Lifestones

    Quarta parte:

    SKILLS PASSIVAS

    Passive: Decreases the magic MP consumption rate.
    Passive: Decreases the MP consumption rate for all skills.
    Passive: Decreases the skill MP consumption rate.
    Passive: Decreases the song/dance skill MP consumption rate.
    Passive: Increases accuracy.
    Passive: Increases critical attack rate.
    Passive: Increases evasion.
    Passive: Increases lung capacity.
    Passive: Increases Lung Capacity.
    Passive: Increases M. Atk.
    Passive: Increases M. Def.
    Passive: Increases P. Atk.
    Passive: Increases P. Def.
    Passive: Increases PVP P. Atk.
    Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
    Passive: Increases the critical attack rate of magic attacks.
    Passive: Increases the effect of HP recovery magic.
    Passive: Increases the height from which you can jump without sustaining damage.
    Passive: Increases the power of HP recovery magic.
    Passive: Increases the recharge recovery rate of MP.
    Passive: Increases the weapon weight limit by 2 times.
    Passive: Raises resistance to damage from falling.

+ Responder ao Tópico

Informações de Tópico

Usuários Navegando neste Tópico

Há 1 usuários navegando neste tópico. (0 registrados e 1 visitantes)

     

Permissões de Postagem

  • Você não pode iniciar novos tópicos
  • Você não pode enviar respostas
  • Você não pode enviar anexos
  • Você não pode editar suas mensagens